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The Star Ocean series of RPGs also feature dating sim elements in a similar manner.
Some Japanese dating sims may allow the player to have romantic or sexual relationships with characters in their teens.
One game series that often includes dating, with the goal of marriage, is the farming sim series Harvest Moon.
The subplot of dating is more focused towards choosing one of several girls or guys (dependent on the player character's gender) and offering them presents or joining them on events in the game.
Dating sims such as Tokimeki Memorial often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them.
Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.
This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending.
This can lead to confusion, as visual novels are considered a subgenre of adventure games and are not technically included in the dating sim genre.
While the two genres often share a common visual presentation, dating sims are sometimes considered to be more statistically based than the "choose your own adventure" style of visual novels.
Fan skill and sweat has turned some of the titles in this list from basket cases into masterpieces.
Even if I don’t mention mods specifically, you can safely assume anything over a couple of years old in the line-up, shouldn’t be played in its original form.
The technical definition of a romance simulation game can involve several technical elements such as a time limit, several statistics such as looks and charm which can be boosted through exercise, or an "attraction meter" which can increase or decrease depending on one's decisions.